Everything in the Fashioner is geometry created with SVG. Each type has its own properties, which are discussed below.
The information about each item is within the SVG object itself. You can view this information by selecting Utilities > Properties.
Types
There are several types available and they dictate the color and purpose of objects. The type will often influence what can be selected when you are using a tool. Sometimes you can only select a certain type of point, for instance. Types are indicated in the class and data-svgtype attribute of an object.
Points
Points are the most important geometry in the program. They define curves, lines and shapes. Everything is secondary to them. Points can be moved and any attached items (lines, curves) will move with them.
As you become more accustomed to the Fashioner, you'll find that you rarely need to draw lines. You'll visualize the outline using points and lines won't be necessary. You'll only need to draw lines for your final output.
X - where the point lies on the X axis
Y - where the point lies on the Y axis
ID - program ID
Description - user defined explanation
Layer - which layer it resides on
Lines
A line is simply a segment with a start and end point.
Start Point - the point at the beginning
End Point - the point at the end
ID - program ID
Description - user defined explanation
Layer - which layer it resides on
Polyline
A polyline is a line composed of many small segments. When you convert a curve to a line, it creates a polyline. The many segments are necessary to maintain the shape.
Start Point - the point at the beginning
End Point - the point at the end
ID - program ID
Description - user defined explanation
Layer - which layer it resides on
Curve
A curve is a bezier curve shaped by one or more control points. The control points are called Curve Points in the Fashioner.
Start Point - the point at the beginning
End Point - the point at the end
Curve Point(s) - control points that define the shape of the curve
ID - program ID
Description - user defined explanation
Layer - which layer it resides on
Ray
A ray is a special line that has a start point, but the end point is not user defined. It will draw to the canvas edge. Rays are used as guidelines and for intersection calculations.
Start Point - the point at the beginning
ID - program ID
Description - user defined explanation
Layer - which layer it resides on
Infinite Line
An infinite line is a line that originates at a specific point, on a specific vector that draws from one edge of the canvas to the opposite. It does not have user defined start and end points.
ID - program ID
Description - user defined explanation
Layer - which layer it resides on
Circle
A circle is just a circle with its size defined by its radius.
X - where the center of the circle lies on the X axis
Y - where the center of the circle lies on the Y axis
ID - program ID
Description - user defined explanation
Layer - which layer it resides on
Text
Text is writing that you can add to your pattern to record details.
X - where the origin is on the X axis
Y - where the origin is on the Y axis
ID - program ID
Text - user defined
Font Size - size of the font
Layer - which layer it resides on