Everything in the Fashioner is geometry created with SVG. Each type has its own properties, which are discussed below.

Types

There are several types available and they dictate the color and purpose of objects. The type will often influence what can be selected when you are using a tool. Sometimes you can only select a key point, for instance.

You should try to group using layers and types to work more efficiently. For example, you could put all of your reference and guide geometry on a drafting layer. Then it is easily hidden for output.

Type Geometry Characteristics
Key point, line, curve, polyline, circle black
Reference point, line, curve, polyline, circle orange
Notch Front point pink
Notch Back point dark purple
Pleat In line, curve, polyline blue
Pleat Out point, line, curve, polyline red
Pleat Neutral point,line, curve, polyline grey
Curve Pt point green
Guide line, polyline (rays, infinite lines) purple
Link point gradient black
Dart Leg line blue dashed
Seam Allowance line, polyline blue
Button shape light blue
Text text dark green
Selected (during tool use) all red
Secondary Selected (during tool use) all blue

You can change the type of an object by using the Properties tool. Generally, you won't to change the type of objects that come into the Fashioner on a Patternmaker Pro pattern. Doing so may have unexpected consequences.

Points

Points are the most important geometry in the program. They define curves, lines and shapes. Everything is secondary to them. Points can be moved and any attached items (lines, curves) will move with them.

As you become more accustomed to the Fashioner, you'll find that you rarely need to draw lines. You'll visualize the outline using points and lines won't be necessary. You'll only need to draw lines for your final output.

X - where the point lies on the X axis

Y - where the point lies on the Y axis

ID - program ID

Description - user defined explanation

Layer - which layer it resides on

Lines

A line is simply a segment with a start and end point. 

Start Point - the point at the beginning

End Point - the point at the end

ID - program ID

Description - user defined explanation

Layer - which layer it resides on

Polyline

A polyline is a line composed of many small segments. When you convert a curve to a line, it creates a polyline. The many segments are necessary to maintain the shape.

Start Point - the point at the beginning

End Point - the point at the end

ID - program ID

Description - user defined explanation

Layer - which layer it resides on

Curve

A curve is a bezier curve shaped by one or more control points. The control points are called Curve Points in the Fashioner.

Start Point - the point at the beginning

End Point - the point at the end

Curve Point(s) - control points that define the shape of the curve

ID - program ID

Description - user defined explanation

Layer - which layer it resides on

Ray

A ray is a special line that has a start point, but the end point is not user defined. It will draw to the canvas edge. Rays are used as guidelines and for intersection calculations.

Start Point - the point at the beginning

ID - program ID

Description - user defined explanation

Layer - which layer it resides on

Infinite Line

An infinite line is a line that originates at a specific point, on a specific vector that draws from one edge of the canvas to the opposite. It does not have user defined start and end points.

ID - program ID

Description - user defined explanation

Layer - which layer it resides on

Circle

A circle is just a circle with its size defined by its radius. 

X - where the center of the circle lies on the X axis

Y - where the center of the circle lies on the Y axis

ID - program ID

Description - user defined explanation

Layer - which layer it resides on

Text

Text is writing that you can add to your pattern to record details.

X - where the origin is on the X axis

Y - where the origin is on the Y axis

ID - program ID

Text - user defined

Font Size - size of the font

Layer - which layer it resides on